[Post 1037] Can Indonesia Curb Gaming Addiction Without Killing A Growing Billion-Dollar Industry? | Insight
Summary
Indonesia wants to ban one of the world’s most popular computer game – Roblox. The reason? It says the game contains violence and “immoral” content. This follows the Ministry of Communication and Digital Affairs’ suggestion to block online games for violent and sexual content.
Amidst this, there are increasing reports of gaming addiction among Indonesian youth. There are also concerns that video games are being used as a cover for online gaming activities and recruitment by extremists.
Yet, video gaming presents a big economic opportunity for Indonesia. It is Southeast Asia’s largest gaming market, with hundreds of local developers in an industry worth billions. How will Indonesia address growing calls to limit gaming activity, while taking care not to stifle the burgeoning sector?
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